


What I still need is access to Vray and / or Corona, due to image qualit and performace, mostly in relation to scenes with complex lighting, so Max is still (annoyingly) required in my workflow. Therefore, over the last few months, I've come to the conclusion that blender workflow if far faster for many priojects and the main reasons for using Max are starting to be become less relevant with the recent arrival of a decent scattering add on and animation nodes for many of the railclone functions. I get plans from architects which contain detailed glazing mullion blocks and these grind Max VP to a halt, but blender runs smoothly with all this information. However, 've found that blender's handling of complex / detailed cad files is far superior (despite having to manually assign colours to imported layers and the need to export to dxf). Around 5 years ago, I moved to Max, and for Archviz work, found it to be more efficient due almost entirely to the add ons like railcone and forrst, but also because the Vray implementation. I've been a blender user since 2.49 days, and have seen it improve massively. Hi there, I've been lurking, watching this thread for some time. If someone has contact with someone of the Blender Dev team it would be very helpful to introduce us to that person - this may speed up the development of V-Ray for Blender quite a bit. Maybe we will reach some of the Blender developers to shed some light on the subject. We are currently working on the materials support, there are lots of changes on that matter too which are not that trivial to reverse engineer. It's not the fanciest render on the planet but it's an important step toward the end goal - hopefully we will soon be able to show more exciting stuff. Almost everything in terms of geometry is already supported including standard primitives, meshes, and etc.Īnother huge success is the fact we are now able to render scenes inside Blender 2.8, here is one of the first completed renders: We managed fully integrate the V-Ray Addon/Exporter which is a huge success since it allows us to export scenes from Blender and also give us control over V-Ray menus/options/render settings and etc inside of Blender.Īnother very important step is the support for the geometry nodes. It's time for a quick update from our side - we got a few exciting news to share with you.įirst, we are very happy to share the development of V-Ray for Blender is going pretty well so far, hopefully it will continue in the same way till the end.
